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  • icedolphin, if you can download the game, or get it somehow, you will be able to play it with NO connection or further updates - I promise.   

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  • Thanks Ed!

    This is more of a curiosity, but if you make console releases, what is your policy on region locking? I'm not sure what plans for the Ouya are, but I know Nintendo games are locked, and I believe Sony leaves it up to the individual developer.

    Region locking is especially damaging to the used games market when the then current gaming generation goes out of style. For example, North American Sega Saturn games are notoriously expensive (boxed copies of popular games frequently sell for over $100). If say, I wanted to play a game in Japanese for its much lower cost, I would have to spend money to mod my console to boot foreign games, or buy a modifier device like an Action Replay. My point is that by "sealing" in a market, it creates artificial prices for games that aren't actually rare, or are more readily available in other regions.

    Living in North America I'm not really concerned about region locking for this game, so I'm just curious.

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  • I have no interest in region locking.  Stuff like that comes from guys in the game business that don't know how to make games.

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  • @Ed Thanks, that really helps clarify the questions I had. So essentially Playchemy acts more as a publisher while TwoFish handles the actual development? The fact that Playchemy is independent is something that's important. A lot of Kickstarter projects use this to their advantage: they show their small team and a game they're working on. They tell people that they need their help to make it. This makes it a lot easier for people to pledge, because they immediately feel a connection to the people working on the game. They see it's not just one guy with an idea, but that there's an entire team that's motivated and willing to work together. In fact there's one recent example I'm planning to make a topic about, more on that later. Some developers even made parodies in their Kickstarter videos of them talking to a big publisher, trying to get them to fund their games. Something you could perhaps consider doing, seeing how many times you've dealt with that. It would show the reasons you have for going to Kickstarter in a funny way.

    You mentioned that Playchemy released several games since 2010. It would be good to have an example to show, because that's also a factor in making the Kickstarter project succeed. A problem with your previous Kickstarter video is that you showed games but they're all really old 16bit games. Most viewers will wonder what you guys have been doing since then. Basically you need to show that your team has what it takes to create a 3D game. A solid prototype of The Little Blue would be enough to remove any doubts. If not, showing footage from a game like Smashpin would also help. Some Kickstarter projects get away with showing little to nothing but those have big names behind them. If you're an unknown developer, you'll need to prove yourself a lot more (not quite fair, but that's how it is).

    No internet connection required: that's good and definitely something to note in your Kickstarter page. The question will be asked anyway, so I can only suggest to provide as much clarity on the matter as possible. The previous Kickstarter was very confusing in that regard with the mention of things like an MMO subscription.

    Perhaps one more question: is The Little Blue going to be a standalone product? I'm not sure if you see The Big Blue as an "upgrade" to The Little Blue. I'd imagine it would be best if it was a separate project, to avoid confusion and possible problems with Kickstarter. I think it's best for everyone that there's a clear start and finish to The Little Blue project. That's another thing that I think was a problem with The Big Blue. The actual end goal was "blurry", it was unclear what we were actually going to get to play after a year of development.
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  • Ed,

    One of the things I'm curious about is will the Big Blue be a linear or open world game? You have shown all these creatures that will be in the game, will they each have their own story/campaign? Or will there be a singular campaign where you switch between creatures at various points? Or will it be a mix of linear and open world/sandbox?

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  • "I have no interest in region locking. Stuff like that comes from guys in the game business that don't know how to make games."

    \o/ best post ever.
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    • Cube
    • Freelance 3D Game modler (3D studio max/Maya tool focus)
    • Cube
    • 8 yrs ago
    • Reported - view

    First I am really dissapointed that Ecco and Big Blue did not get funded by sega or kickstarter. I have had my Ecco sega CD and genesis versions of the game since I was like 10 back in the 90's like 20 years now . Hell I think I have been waiting that long for a new Ecco with a spencer nilsen sound track again at least 12 years. (it is a real shame he stopped doing sound tracks for games,especially sega games..)

    I wanted to get my hands on the canceled 32X ecco game way back then too but it never happend either...

    Anyway I did not find the game explanation hard to understand at all, I pretty well got what you want to do with the game. So I am not sure why other people are confused by it.


    So Is "Qsound mixing" going to make a come back? I know it is old outdated sound tech but I really like the unique sound it gave CD's and game redbook based CD music when it was mixed with Q-sound. I also notice If I listen or play my old SEGA CD Ecco/sonic cd games on my modern 5.1 system with 'dolby pro logic 2 on" I get a even more stunning sound scape that sounds just as good or better than most modern games I hear mixed in dolby digital or DTS sound.


    The same goes with other CD's I got that are mixed in Q-sound like madonna's immaculate collection and michael jackson dangerious The qsound mixed versions of the cds has unquie sound that I like a lot, the non mixed versions don't sound as "big" on the same speakers and hardware.

    I noticed all spencer nilsen Game sound tracks have the qsound logo on them since he mixed them in Q-Sound as does my "Sonic Boom" and ECCO music CD's was just wondering if it is going to comeback.

    Also since the game is going to be on Cell phones/2 channel stereo only hardware as well as 5.1 ready hardware. I think the 3d effect Q-sound gives from 2 speakers would greatly expand how "Big" the sound feels since that is what it did on the sega cd stereo support only hardware.

    Just kick back with some headphones or plug it into a stereo or even the tiny phone speakers would most likey sound better with a Q-sound mix I have the Ecoo sega CD tracks on my phone and they sound bigger than other music not mixed in Qsound on my phone speakers even after they have been compressed down from the CD redbook format.


    For people that don't know what I am talking about..

    http://en.wikipedia.org/wiki/QSound

    http://www.giantbomb.com/q-sound/3015-3007/



    Also will dolphins/sea creatures talk like in the Ecoo games will there be a story or is it more simulationish like E.V.O.: Search for Eden, on SNES?


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  • So, how can we the Big Blue backers enter the "theBigBlueBackers" forum? will you send us a code via kickstarter?

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  • The Moorish idol is a marvelous fishy. Could I perhaps control one in this game? :3

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  • Will the game have blood (such as from shark attacks), or will it be "innocent" like Ecco with no blood shown?

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  • Ed, I know there is a lot to do, but I would advice you to visit your forums at least once per week. You last comment was almost a month ago.

    If you want to build a lasting community you have to interact more frequently with your fans.

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  • Long post and I apologize for repeating myself in parts.

    I agree with David.


    Ed,

    Maybe if you made weekly or biweekly "Progress Reports" (in its own thread) would be a good way to make the community feel involved. Something short like "Week X: Worked on engine/character design/other" and maybe some thoughts would be good enough. Then the community could offer input and see what progress is being made. I know we have to be patient (it was roughly six months between when the first rumours started appearing on the internet and the Big Blue's KS launch), but it would be a good way to keep spirits up around here. It was disheartening to read in the Eurogamer interview that you once considered giving up on the Big Blue's KS. If you share the difficulties with the community we can encourage you and help you through it.

    A community should be dynamic. We can ask you to post every once in a while, but we can also serve you. If there are certain things you would like to see from the community or would like to hear more feedback about specific things, don't be afraid to ask things of us.

    I am literally here every day, the Playchemy forums are my browser's homepage. I want the Little Blue to succeed and I want to help be part of this project. I would even work for you for free to help these games succeed. It is an honour to communicate with you and be able to help shape the Little Blue.

    These kinds of communities can work out well and get people passionate about the project. The ill-fated Megaman Legends 3 had a forum setup similar to this one called the "Dev Room" where Capcom allowed people to get involved in the project, which many did and were very passionate about.


    Related to David's post, I have a few criticisms and comments about how communication can be improved on your part.

    On the Big Blue's KS comments page you stopped replying to comments after April 5.

    There were updates on April 15 and 20 (updates are good), but you never updated most of the main Kickstarter page to include the information from the updates. Although no one expected it to get funded, your last update on April 20 kind of put the project in an early grave before the KS ended on April 29, which damaged the image of the project and made it look like you had given up. Although it's a little late for it now, you could still do one final update to give the Kickstarter closure so the people who backed it won't feel abandoned and you can thank them.

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  • So aswell some question from me:

    I heard, that it playes in the distant future. When did the Ecco games played? I never saw any humans there aswell, so is it the same time or a far future?

    Another question. In Ecco: Tides of time, we actually saw some future time dolphin with more wing like fins. Will we be more like such a future dolphin, or more like a normal common bottlenose dolphin?
    http://www.spriters-resource.com/genesis/ecco2/futuredolphin.png

    Can we evolve the dolphin? So increase different abilities?

    Is there some kind of technology we can evolve? So building things to make life easier.
    Building some vehicles and update until we get some kind of spaceship and exploring the space like the Boron in X would be nice. ^^
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  • @Silver Sterling: The Little Blue and The Big Blue are not part of the Ecco timeline.

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    • Silversea (James)
    • Wildlife Photographer and part-time Game designer. Responsible for production of Songtide series of Ecco fangames.
    • Silversea_James
    • 8 yrs ago
    • Reported - view

    @Icedolphin. Though the question was about evolution and the possibility of skyfins appearing in the Big/Little Blue, not timeline relation specifically.

    In regards to that, I don't think this is the sort of game that will make use of "evolving" your player. It seems to be a more general laid-back approach to me.

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  • @Silver Sterling: The Little Blue and The Big Blue are not part of the Ecco timeline.

    Actually, it would be aswell intresting in what time Ecco played. We haven't seen any humans there. Only some old sunken boats. So is humanity in this games still alive, or gone aswell?

    Possible would be aswell, that we could discover some more advanced technology. Possible not all of mankind hasn't instincted and the rest has fled by starships and some are still in the ocean. So possible we could discover some spaceship deep in the sea. I remember quite a lot of sci-fis with ships in the ocean. :D

    Some cybernetic upgrades would be aswell nice. ;)

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  • I also visit here just about every day. I'm sure Ed and the team are working hard on the Big Blue and have got some real big updates to announce soon.

    It would be interesting to be able to explore some sunken ships or ruined cities of the extinct human race. But I don't think there should be any living humans left, as bad as that sounds. At least not on Earth. That would actually lose some of the appeal of the game for me.

    I guess cybernetic upgrades wouldn't totally be out of the question as this game is science fiction. Whether from advanced human technology or alien.
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  • It's already been stated that there won't be any humans. And I agree, it should be kept that way. Ecco had the Atlanteans, though since we've never "seen" them, we can only assume they are humans.


    For me, part of Ecco's appeal has always been that it takes place in a world ruled by nature with no humans, a prospect that I find fascinating.

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  • I'd like to think there are dinosaurs on the land. 

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  • But I don't think there should be any living humans left, as bad as that sounds. At least not on Earth. That would actually lose some of the appeal of the game for me.

    Yes, thats actually what i mean. The last humans could have left earth with some spaceship. At the moment, NASA is reseaching at the Alcubierre drive. And first developments are really nice. Possible could some sort of huge catastrophe, a virus, dangerous for humans, a natural catastrophe, so that the last uneffected humans had to leave earth and never returned and the last remaining pieces of technology are deep in the ocean to be discored and getting a new use by some curious dolphin. :D

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  • @Andrew: Dinosaurs would be awesome!

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  • Only problem is, that they died out already since long time. But i think aswell, that there could be some new evolved creatures. Possible not the same one who already lifed, but something other.

    Btw. i saw a let's play from Defender of the Future (never played it, because i never had a fitting console) and it seems the idea with mankind leaving earth wasn't so far-fetched.

    So possible mankind got really in trouble on earth and left it with some spaceship. (Like the idea more as the bubbles in the intro.)

    http://www.youtube.com/watch?v=ysiFDAAInrU

    Would like the idea more as having mankind instinct. But they can't be on Earth in the game either. I think we are all the same opinion there. Otherwise we had a very hard time. Don't really like to have to safe all humans in trouble who are swimming around like they do it in real and got hunted then from others. Aswell Earth would be to broken, if mankind still have the chance to polute everything there. ;)

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  • There are still some creatures alive from back then. The platypus and coelecanth lived at the same time as the dinosaurs. The coelecanth was only rediscovered in the last century. So a world without humans could give an opportunity for previously unknown species to recover and resurface.

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  • Yes, thats right. Different species should indeed evolve into something other. Large, huge lizards could be possible aswell. But there should be indeed differences. Earth has changed since the past and the same evolution again is not so likely.

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    • Silversea (James)
    • Wildlife Photographer and part-time Game designer. Responsible for production of Songtide series of Ecco fangames.
    • Silversea_James
    • 8 yrs ago
    • Reported - view

    In the time we assume humans disappeared and the oceans became serene there will naturally be some evolution already in progress. Gyreforms could be interesting. A gyre-themed coral reef would be interesting.

    How much do we think Gyreforms will influence the game? Will they be an occasional appearance or a persistent factor in the storyline?

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