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  • I bet Ed would be a lot more motivated if he had the IP. As long as the mobile phone crap and the virtual console versions of the classic MegaDrive games sell there's no hope though.

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  • Hi Ed and everyone.

    I just found about Big Blue very recently as I was browsing the internet, trying to find myself a second copy of Ecco: Defender of the Future. It's a shame I couldn't back Big Blue earlier when the campaign was started.

    As everyone else I'd like to ask if you have an update on the Little Blue project;

    - Is it possible for me to back this up? Are you going to launch another Kickstarter Project dedicated to Little Blue?

    - Is it still being developed? I don't really care whether development is fast or slow. Just knowing that it's being developed is more than great news for me.

    Thanks for everything.

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  • *checking for Ed's pulse*
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  • @Sith: Do you have a C64?

    @Ed: Anything new to share?
     

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  • Yes Ice I do, how did you figure?
    It's the very first system I got after some Nintendo Game & Watch games.

    After that came the MegaDrive and I came to know Ecco gaming with its weird but wonderful universe of beautiful gfx, great gameplay, immersive ambient music and dramatic storylines. Next to Sonic it became my 'flagship'-interest of MegaDrive gaming. I was so excited when ToT was released. Even more when DOTF came out because it had been so long. Fortunately that team stayed true to Ed's vision of what an Ecco game should be. And then... nothing. Flatliner.

    Sonic games keep coming so I'm happy there, but the hunger for another Ecco is vast. Same for that other Sega IP-jewel Shenmue. I'm so sick of the never-ending avalanche of samey sports titles from EA. People got no taste or imagination when it comes to games. It's sad.

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  • You mentioned C64 in one of your earlier posts.

    Do you know anything about Commodore 1541 hardware issues? My floppy drive has been giving me issues and I was wondering if you could help me.

    C64 is a neat system, though it's not quite up to the same 8-bit graphical quality I'm used to with the Famicom. I find a lot of the games are unfortunately bound by the limitations of the single button joysticks, when the keyboard could have been used to perform other functions. It would have been nice if more games had been released in cartridge form, since it's much more reliable than tapes or discs.

    In terms of modern games all I'm holding out for is a sequel to Deadly Premonition, if it ever gets made. Though now that WARP is back in business (thanks to their recent succesful crowdfunding campaign, KAKEXUN), we may finally see some sort of release of the Panasonic M2 version of D2, since the game was almost finished when it was cancelled back in the 90s.

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  • No I'm not really knowledgeable on hardware issues but you could register at lemon64.com and ask in the forums. As for the NES, hm it was graphically better, but the soundchip was terrible in comparison to the mighty SID at the time. Same for the Master System. Yes I would have preferred carts too, as the magnetic storage media doesn't preserve after say 20-30 years.

    p.s. Ed, give us some LB news lol so we can get this back on topic. :p

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    • Dreamov
    • Student, in future may be game developer
    • Dreamov
    • 6 yrs ago
    • Reported - view

    Hello Ed! At first time I saw Ecco the Dolphin on Dreamcast, it was a shlideshow movie on disk named "DreamOn", this movie impressed me because there showed a high-quality graphics, trinquil-tuned game. At now I collect some questiions (and some personal questions):

    1) I know that SEGA shifted to software developer, not console developer, but now (I think) SEGA don't have reputation and glory like in bygone days. Why it is? What the happened in SEGA?
    2) Why do you leave game development in SEGA?
    3) Why Playchemy publish games in play store by developer name - "twitchgames"?
    4) What do you think why so Big Blue failed in Kicktarter?

    P.S.: I have translated in other language your interview from polygon.com (this is not advertising yet, here you can see this http://dreamofthegamer.wix.com/dream-of-the-gamer#!the-big-blue/cjg9)
    P.P.S.: Thanks a lot about attention, and sorry about my english! Waiting for the some answers.
    P.P.P.S.: Where is now Mike Marsico, Clyde Grossman?

    x  

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  • 1) Basically Sega made too many financial losses by wrong decisions or hyped competition by competitors: the Mega-CD, the 32X, the Saturn that wasn't ready for 3D and being outhyped by the PlayStation. Same story with the DreamCast vs PS2. It was not `cool` to buy Sega stuff unlike Sony with their hyped marketing strategies. Due to Sega facing bankruptcy they had to change their business-model to survive. No more hardware, but only software.

    2) Good question. Maybe Ed needed Sega`s funding and distribution resources to make and launch his game. I hope Ed or maybe Ice can shed some light on this. I don't think Ed would just develop under a Sega IP if he could have his own.
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  • @Ed: Any news? It has been 9 months.

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  • No solid announcements yet but eventually there will be! Thanks!
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  • I'm still hoping. I guess Ice and I are your biggest Ecco fans.

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    • Silversea (James)
    • Wildlife Photographer and part-time Game designer. Responsible for production of Songtide series of Ecco fangames.
    • Silversea_James
    • 6 yrs ago
    • Reported - view

    You aren't the only two hoping.

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  • I haven't posted anything since my first entry but I've been subscribed and following ever since.
    Hoping for the good news as well!
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  • Ok 4 of us now. lol
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  • I have it aswell still subscribed, for the case, that something is happening here.
    As an Ecco fan playing the original game for sega genesis, i am still hoping for something good in the deep sea. (Not something like Tasty Blue, where i saw a Let's Play recently and was shocked. Ok, was kind of funny, but nothing i would play.)

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  • After reading Ed's interview with Zsolt, I can't help but think how unfortunate it was for Ed to create a Kickstarter for The Big Blue rather than a 2D pixel art Ecco game. Even if he doesn't have the license, he could have started the Kickstarter and if it succeeded, then go to Sega to ask the license, with the support of the fans. Forget about 3D, forget about all the hyperbole, forget about micro-transactions or F2P. Just go back to the basics and work on something that you know you can deliver.
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  • Would really like to see the basics again. Getting tired of all the belts and whistles of new marketing stuff that comes with video games.

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  • I think Zsolt is one of the best game artist ever.   In my opinion it isnt so much his ability to make the most out of pixels or low resolution, I think what makes Zsolt's art awesome is his color choices.   The man is a tetrachrome!

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  • In other words his 3D work is just as good!

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  • One of the problems with a Ecco kickstarter would have been that it is difficult, to make a kickstarter for some franchise without having the rights for it. Donno aswell, how many peoples above all younger ones still know about Ecco. I only know from him, because we had the first Ecco game for Sega Genesis. If this would have succeded, i am sure Sega would have been able to take action against him because of taking money for some licence he doesn't own.

    The ideas about Big Blue where very nice and i would have liked to play the game. Not how already mentioned Tasty Blue. The game looked very awful, even when i wouldn't have anything against the ability to eat some sharks, for an alternative if the fishes are rare and when we have some problems by planting some crops or potatoes. ;)

    Would be aswell intresting to hear some new ideas about the game mechanics. Mining Metal with a song:

    https://www.youtube.com/watch?v=ao58Xcb985I ;D

    Something intresting would be aswell to be able to evole the own Dolphin to a Skyfin.

    So still hoping for Little Blue, but donno if a F2P Version would get the target. One of the problems of Big Blue was, that it was only a concept without a prototype. And by so many games out on kickstarter it seems to be already a given, that you need a prototype of the game, you can actually play. But i hope, Ed would keep fighting to get his vision out there.

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  • Hi Ed. Zolt's pixel art looks like a painting, it's rather impressive. I imagine that it would now be possible to create a 2D game that matches the quality of that artwork, even though it'd probably take a lot more work to create the necessary assets.

    Concerning the Kickstarter: creating an Ecco game without Sega is of course out of the question, but it's possible to create a 2D game with a dolphin. And if that Kickstarter would succeed, maybe Sega would be more interested in giving Ed the license to make an actual Ecco game out of it. And as for Ecco being a rather obscure franchise: it's still a relatively well known franchise. The games are widely available on PC and console. I'm entirely convinced a Kickstarter for a 2D spiritual successor (even without the actual "Ecco" name) would be more successful than The Big Blue Kickstarter.

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    • Silversea (James)
    • Wildlife Photographer and part-time Game designer. Responsible for production of Songtide series of Ecco fangames.
    • Silversea_James
    • 6 yrs ago
    • Reported - view

    I definitely agree Zsolt is one of the best artists out there...if it wasn't clear before it was certainly apparent when I was going through Ecco and Kolibri's game files last week. One day I'd like to give him one of my sprites to see what improvements he could make on it.

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  • I've said it before: Sega will never sell the license, as long as the cellphone and virtual console stuff is being sold. If you consider that DOTF is still fairly recent, and can still be thrown on cellphones later on, it might take quite a while before the license becomes useless to them.

    The only way Ed might get it, is if Sega goes bankrupt. If that ever happens, he's gonna have to be fast, as Sega might sell their important franchises to Nintendo or Microsoft for example. If however Sega as a company is bought entirely and made a subsidiary, the IPs would transfer as well.

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  • Of course they're not going to sell it, Sega never does that (and for good reason). But they don't have to. They can work out a deal with Ed so that he's allowed to use the license. For example, Rez HD wasn't developed or released by Sega, but they did license the Rez IP to Tetsuya Mizuguchi so he could make the game (of course, they won't do that for free). Maybe Ed could comment on this but I imagine that if Ed had the budget to make the money, I imagine that it should be possible to work out a deal with Sega. And if that's not the case, then the fans could probably help convince them. A Kickstarter would help in that regard, as it would mobilize the fans.

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